![]() ![]() Here is the scene sped up, with sparkles rendered starting at frame 0 and composited in:Īgain, here's my particle layer. Here is the scene original speed, with the sparkles starting later in the timeline: I would like to find out the real solution to the problem, which is particles starting at the beginning of the scene look different than the same particles starting later in the timeline. However, that's just avoiding the problem. As I said in a previous post, I did eventually render the particles separately and comped them in using AS. The sparkles reveal the title, so they have to be the same speed. (Are you on AS9.2? IIRC, Layer Comps came in later - but these make the job of separation so much easier) your sparkles file) that you want unchanged but that overlay action that you need speeded up? If, as I think you've done, you then need to render the sparkles group separately. Hayasidist wrote: from what I read later you may have "titles" (e.g. you have a group with bird flying over - but you want that 2 seconds earlier - render as a separate sequence and shift it in the compositor.īottom line - IMO leave a lot of this stuff to the compositor to speed up a jump by (say) 130% leaving the run up and landing at the original rate. With some compositors you can also adjust the rate in portions of the clip e.g. you render at 30 fps but you want those 30 frames only to last 0.5 second - tell the compositor that the input was created at 60 fps. With the (separated) renders you can adjust the frame rate in your video editor - e.g. from what I read later you may have "titles" (e.g. ![]() You have an option to leave the animation as is and change the speed in your compositor. My client wants everything to happen in about half the time. Each particle has it's own animation, so editing that would take a bunch of time. The particles didn't start on time, the mask revealing the title didn't start on time, and it started before it was supposed to. When I tried to speed it up with Scale All Keyframes, it totally messed up the timing on everything. Big difference! Evidently, not everything is moving with the Sequencer. I saved a scene with just the title animation in it, and moved it back to start at frame 0. They popped on and off, instead of gradually appearing and fading out, as I had originally animated it. I had used the Sequencer to move it down the timeline. I had been noticing that oddly my title animation didn't look the same as it it did in the original animation I took it from. The scene has a particle layer, and the particles have movement, and they fade away after a time. I used Scale All Keyframes entire document, but some things didn't scale correctly. ![]() Will doing that first part (where you slow down the animation by stretching it) move all the key frames forward? If it does, that really helps me out! And consolidating the channels will probably make things quite a bit easier. ![]() Greenlaw wrote:Hmm.unfortunately, multi-layer selection and editing is available only in the latest version, Moho 12. I'm sure that's not as 'easy' as you want but I hope some of these tips help. In Moho 12, this option can be accessed from the timeline by right-clicking but I'm not sure where the option exists in 8.maybe in preferences? This places all the keyframes for a layer in a single channel, simplifying selection and editing. Now when you stretch the frame ranges for each layer, they'll all be stretched exactly the same way.Īnother thing that may help is to temporarily consolidate your channels. Or, if it doesn't cause problems, just use Ctrl F to keyframe everything at those points. If the keyframes don't exist at those points, double-click on the timeline to create them. To make this just a little easier, make sure there is a shared first and last keyframe for every layer you wish to stretch. You'll need to repeat this for every layer with animation of course. Then, select the range in a for a given layer (typically the bones layer), hold down Alt and drag the last keyframe in the selection to where you want it to end-this will stretch the animation, in effect, slow it down. Version 8 was actually before I was using ASP regularly but I think what you'll need to do is note the frame range you want to stretch from (i.e., 150 - 160) and the range you want to stretch to (i.e., 150 -185). Hmm.unfortunately, multi-layer selection and editing is available only in the latest version, Moho 12. ![]()
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