![]() ![]() The campaign is much smoother, mostly because you are playing that solo, and you can change World Tier on a whim if a particular room of enemies is just too tough. Outriders has these wild swings where you go from feeling powerful to trash and back again over the course of just a couple world tiers and it feels unpleasant when this happens, and hurts co-op play with friends. Destiny ran into this problem at one point where the “floor” for enemies was low, so they extended it by a wide margin so players could feel more powerful. You should be allowed to feel power at like, five levels above an enemy, not only be capped to two. players with powerful builds should be expecting to steamroll lower tiers, and the game purposefully prevents this from happening.Īt the very least, the gap needs to be wider. In short, scaling, both up and down, is a problem, though it’s downscaling that feels the worst because of how illogical it is, ie. Then there’s the problem of enemy scaling in multiplayer, where your build that works great in solo play is destroyed when 1 or 2 more people join the game and enemies suddenly seem to have 5x as much health. That’s why when you graduate from one Challenge Tier to another, it will feel like your build goes from great to trash almost instantly, because you instantly need to upgrade everything you have another level or two. Enemy upscaling is bad too, because the game changes difficulty based on your potential max item power. ![]() It’s not just downscaling that’s a problem. ![]()
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